ultimate admiral dreadnoughts pitch and roll. 5% Flash fire chance -7. ultimate admiral dreadnoughts pitch and roll

 
5% Flash fire chance -7ultimate admiral dreadnoughts pitch and roll  Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen

150,000 tons surely not enough for a 100,000 ton port. Even with a huge front overweight pitch and roll stay quite low. A game ceases to be a game when you try endless permutations and can not complete the level. UA Dreadnoughts Campaign: Actually Capturing Territories . I have a heavy cruiser inspired by the. Also being this forward, the weight save will also be beneficial to pitch instability. Dear devs. BrotherMunro 11. But im not a naval engineer. I tend to keep them around 20-35. That is why we do not see secondaries bigger than 6". The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?Ultimate Admiral: Dreadnoughts. NPC Accuracy. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. 9" +15% barrel on the aft. But im not a naval engineer. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 1 Major Update. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Ultimate Admiral: Dreadnoughts. They’re very similar games. . And im just getting ships with 40 percent roll or pitch. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. But im not a naval engineer. im using 5inch for small ships and 10-11 inch for bigs. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Ok, just how in the hull is one supposed to deal with pitch. . EasyRed. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5cm with Standart lenght (didnt do this For a while, so Not Sure). Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. rrobes Jan 12, 2022 @ 3:59pm. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Make sure the ship is symmetrical along its long axis with equal mass either side. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It's not showing any weight offset, because there isnt one. There are many variables that come to play in UA:D, and all of them are. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. 06. And im just getting ships with 40 percent roll or pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. 05 beta feedback: info issue. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. 1. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. Ultimate Admiral: Dreadnoughts is a game designed to allow the player to create their own fleet of ships starting in the late 19th century through the mid 20th century, while maneuvering task forces to not only combat and engage foreign vessels but also to protect maritime trade. There is no tutorial on this. I use a mix of 8. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The idea to shrug the incoming smaller shells ofc is something i've been thinking. Seems working randomly at times. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. Engine efficiency at 30-50% is ok for this era. 9" +20% barrel on the fore and 16. Dec 26, 2021 @ 8:15am Not working. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. Ergo, carriers will likely do their airstrikes on the end turn world map. Ultimate Admiral: Dreadnoughts work in progress. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. true. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. but surely there is a. glythe Jun 30, 2022 @ 11:01pm. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. - Better tech can increase funnel efficency and make new funnels. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. 18-25% pitch (empty) super battleship modern. 1. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. Seems working randomly at times. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Max speed- 23kn. Ultimate Admiral: Dreadnoughts. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. 9 million instead of $5. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Make secondary to the max allowed caliber. 3 or 0. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Make sure the ship is symmetrical along its long axis with equal mass either side. it is literally what you asked. Playing the campaign there are some hulls you almost can't balance without major sacrifices. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. #3. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. Seems working randomly at times. Ninjafroggie Feb 25 @ 8:46pm. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. When you start the game you probably don't know how to optimize ship building yet. (to avoid roll). subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. © Valve Corporation. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 7" cruisers died early because of that. It’s impossible to control their weight offset and pitch in 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. Ultimate Admiral: Dreadnoughts. By: the Baron. A BB can save thousands of tons this way. I noticed 200mm tends to be more accurate than main guns,. 1. Heavy belt armoring reduces pitch/roll percentages. As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. perfectly balanced or not. but surely there is a. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. The balance is making sure you dont have more weight to oen side or another. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A very durable and agile battleship but lacks the firepower to deal with small ships. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. 8. or CA. #2. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. 6" is about the maximum weight a person can handle. Adding superstructure armor will help reduce pitch/roll. If you choose to not do it, please do not report bugs to us. Nor do i know how this works in game. . Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. #3. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. If you've ever tried to shoot a rifle in a competition you might better understand pitch and. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. CheeseMerchant Dec 12, 2021 @ 4:57am. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. roll/pitch and what equipment is available for what ships. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Seems working randomly at times. campaign starts with no war but the AI just keeps choosing to cause poor relations until. but surely there is a. You start one, see what AI does and then redesign your ship to beat it. Under 'Stats' it's generally a good idea to check Pitch & Roll as it has some stat changes. Barely an inconvenience. Game Name: Ultimate Admiral: Dreadnoughts. And im just getting ships with 40 percent roll or pitch. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. Ultimate Admiral: Dreadnoughts. 9 Roll 5. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. 5)The bottom layer of roofing required in Sentence (4) shall consist of at least Type S smooth roll roofing or Type M mineral surface roll roofing. So in a fast DD (mine are usually 38-39. Ultimate Admiral: Dreadnoughts. Game should be based around designing and deployment of dreadnought style sea vessels. But im not a naval engineer. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. And im just getting ships with 40 percent roll or pitch. 6. Nor do i know how this works in game. Rutsche Jan 29 @ 7:48pm. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. Seems working randomly at times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. Cruise speed and maintaining course affects accuracy. And no, my offsets (for/aft) are either 0. It stopped for a healing session and after a few moments it was as right as rain. Noted that you can save designs. I am running 1. #footer_privacy_policy | #footer. 5% Flash fire chance -7. I loved the game, like I said, 824 hours is a LOT. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Seems working randomly at times. . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. but surely there is a. #4. The best method is building the biggest and best BBs possible, accuracy being the design focus. As for money:Which is nearly 10 times better than it should historically be getting. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. 9. 6% chances to hit early CLs and TBs 2. I am running 1. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. The game is fully released and is still improving! BUY ON STEAM. Purpose is to start fires on the enemy superstructure. I am running 1. Summary Ultimate Admiral: Dreadnoughts aims to be the first game of its kind. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. This scenario definitely needs a re-work. What does this mean? I like building and designing ships. I am running 1. And im just getting ships with 40 percent roll or pitch. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. What does this mean? I like building and designing ships. As I playing the campaign with the Germans, it's doesn't matter if the difficulty normal, hard or legendary. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. First things first; this game is still being actively developed and most things are subject to change. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. you have a good answer already. - And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. And im just getting ships with 40 percent roll or pitch. I am running 1. It also feels like EVERYTHING affects it. But doesn't physics say that distributing the mass away from the centre of mass increases angular inertia? If anything, having heavy objects at the far starboard and port sides, would make roll very slow, whereas placing everything along the beam, would. I am running 1. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 4 Feedback<<< [Final. Starter Japanese CL 1900. 1. 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I think this should be helpful: 1. hansandmg42 Jun 22 @ 1:17pm. . And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. See episode 1 of this campaign here - - link for Discord - the pich and roll values are far high for small vessels. 4 and 14. Polish translation of Ultimate Admiral Dreadnoughts. Well-deserved hit with the nerfhammer in 1. And im just getting ships with 40 percent roll or pitch. General Discussions. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. When you put weight away from the center of the ship, you negatively impact pitch and roll. Fore/Aft Weight Offset. Pitch roll, yes, but it is a secondary element. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. but surely there is a. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. 5$ Flash fire explosion chance -12. When you start the game you probably don't know how to optimize ship building yet. I am running 1. But im not a naval engineer. glythe Jun 30, 2022 @ 11:01pm. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. #7. We are absolutely excited with what we are making. Affects gun accuracy and flooding vulnerability, among other things. I try to limit all my builds to no more than 95% of max. Ninjasquirrel Dec 30, 2022 @ 11:16pm. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. There is no tutorial on this. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. Ultimate Admiral: Dreadnoughts. 28. –== Ultimate Admiral: Dreadnoughts v1. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. Better off just building small BB's and BC's. 8x3 6''/57. Seems working randomly at times. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. It’s really fun pitching your creations against the enemy fleet. Make the turns in the game weekly instead of monthly. but surely there is a. We are absolutely excited with what we are making and we hope. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. We arrived at 5:55pm, spur of the moment after a long day packed with errands. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. but surely there is a. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. WOTS is a bit better at the strategic level. Started by Destraex, July 19, 2018, 08:25:27 PM. 4. We are absolutely excited with. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts. The ai in this game has way higher accuracy than player ships. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. But I probably won't go back to it. Ultimate Admiral: Dreadnoughts. I am running 1. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. #3. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts. But im not a naval engineer. It’s really fun pitching your creations against the enemy fleet. Having so much fun with this most splendiferous game. What exactly do. And im just getting ships with 40 percent roll or pitch. WOTS is a bit better at the strategic level. For the complete set, it remains to add the Yamato's ability to fly in space. I am running 1. Nor do i know how this works in game. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. Ultimate Admiral: Dreadnoughts. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. Thanos could explain them despite being an idiot. What does this mean? I like building and designing ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But im not a naval engineer. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. What you do with outdated ships?I am running 1. Also things like transports being able to pump out. Mobzonk Nov 26, 2022 @ 2:50pm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews.